8 New Zones

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8 New Zones

Postby Slashor on Wed Sep 20, 2006 4:18 am

This is the thread to spoil all you like. I will try and update this post or a mod can.
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Postby cnutt on Wed Sep 20, 2006 4:30 am

[spoiler]The Manor in Which You're Accustomed


At the back of the Haunted Pantry, you encounter a door. You open it, and come to the realization that the Haunted Pantry is actually connected to an entire house.
You'd think you would've noticed that sooner!
[/spoiler]

After 1 adventure in the [spoiler]Haunted Pantry[/spoiler]

Working more out now...
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Postby cnutt on Wed Sep 20, 2006 4:31 am

This opens up the [spoiler]Spookyraven Manor[/spoiler]
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Postby Slashor on Wed Sep 20, 2006 4:54 am

New areas of that section.

The Haunted Gallery
The Haunted Billiards Room
The Haunted Library
The Haunted Conservatory
The Haunted Kitchen
The Haunted Pantry

I can access all by the gallery and library straight up. On my first attemp I broke the stairs that were there.
Last edited by Slashor on Wed Sep 20, 2006 5:07 am, edited 1 time in total.
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Postby Slashor on Wed Sep 20, 2006 4:58 am

Used a pile of dusty animal bones and got a dusty left ninth rib.
Last edited by Slashor on Wed Sep 20, 2006 5:07 am, edited 1 time in total.
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Postby allie on Wed Sep 20, 2006 5:03 am

[spoiler] you can use multiple and get different parts each time [/spoiler]
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Postby Jellyman on Wed Sep 20, 2006 5:03 am

[spoiler]dusty sixth thoracic vertebra
dusty second lumbar vertebra
dusty right ninth rib
dusty left femur
dusty left third front claw
dusty right third front claw[/spoiler]
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Postby Slashor on Wed Sep 20, 2006 5:07 am

More items. This is a spoiler thread so there is no need to hide them.

dusty eighth caudal vertebra
dusty right eighth rib
dusty left ninth rib
dusty left third front claw

Edit
You acquire an item: dusty eleventh thoracic vertebra
You acquire an item: dusty right eighth rib
You acquire an item: dusty right eighth rib
You acquire an item: dusty left clavicle
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Postby Helo on Wed Sep 20, 2006 5:29 am

Found this

[spoiler]
8-ball

This is an 8-ball. Not like the magic ones you're used to. Just a regular 8-ball. Some people use these as gearshift knobs in their bitchin' meatcars. You never really cared for those people.

Type: combat / usable item
Selling Price: 35 Meat.

[/spoiler]

When used (in combat)

[spoiler]

You use the 8-ball.

You throw the 8-ball at your opponent. It gets behind it, and starts freaking out.

[/spoiler]

Only used it once will edit the post with any other outcomes.
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Postby Helo on Wed Sep 20, 2006 5:32 am

Found this

[spoiler]

This is a 5-ball, a blaze orange sphere. If you were going hunting and you were a juggler, this would be a good thing for keeping you both safe and entertained. Since you're neither of those things, you're just gonna have to use it to add a little extra oomph to your hot spells.

Type: off-hand item
Selling Price: 35 Meat.

Enchantment:
+5 Hot Damage
+5 Damage to Hot Spells

[/spoiler]

and this

[spoiler]
pool cue

This is not, as you might expect, something that lets you know when it's time to go swimming. It's a polished wooden stick used to hit polished ivory balls into polished leather pockets in polished felt pool tables. Okay, you got me. The felt isn't polished.

Type: weapon (2-handed staff)
Power: 40
Selling Price: 45 Meat.

Enchantment:
Moxie +3[/spoiler]
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Postby Zefi on Wed Sep 20, 2006 6:42 am

6-ball

This is a 6-ball, a sphere of bright green. Not green like pine needles, or peppermint, but green like rotting meat or raw sewage. You can practically see the stench lines rising off of it.

Type: off-hand item
Selling Price: 35 Meat.

Enchantment:
+5 Stench Damage
+5 Damage to Stench Spells



7-ball

This is a 7-ball, a sphere of deep maroon. Not quite the color purple, but the color of money. Provided you live somewhere that uses maroon money.

Type: off-hand item
Selling Price: 35 Meat.

Enchantment:
+5% Meat from Monsters



Now i wonder, if you combine a 5 ball with a 6 ball... will you get a 11ball? being 11 is a Loathing favorite. (try 10 too... for 10 leaf clover), im out of turns and on a Oxy run so someone try it.
..... tako
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Postby Zefi on Wed Sep 20, 2006 6:44 am

dusty fourth caudal vertebra
dusty seventh caudal vertebra
dusty left fourth rib
dusty right third rear claw

i personally think its a new famaliar.... if you can get all the bones.
..... tako
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Postby allie on Wed Sep 20, 2006 7:00 am

If you meat paste a cranium and a jaw together you get the skull.. it is usable
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Postby Spcae Maggot on Wed Sep 20, 2006 7:41 am

After you make the skull you need all of these items in your inventory to make the Misshapen Animal Skeleton:



dusty animal cranium

dusty first cervical vertebra
dusty second cervical vertebra
dusty third cervical vertebra
dusty fourth cervical vertebra
dusty fifth cervical vertebra
dusty sixth cervical vertebra
dusty seventh cervical vertebra

dusty first thoracic vertebra
dusty second thoracic vertebra
dusty third thoracic vertebra
dusty fourth thoracic vertebra
dusty fifth thoracic vertebra
dusty sixth thoracic vertebra
dusty seventh thoracic vertebra
dusty eighth thoracic vertebra
dusty ninth thoracic vertebra
dusty tenth thoracic vertebra
dusty eleventh thoracic vertebra
dusty twelfth thoracic vertebra

dusty first lumbar vertebra
dusty second lumbar vertebra
dusty third lumbar vertebra
dusty fourth lumbar vertebra
dusty fifth lumbar vertebra
dusty sixth lumbar vertebra
dusty seventh lumbar vertebra

dusty sacral vertebrae

dusty first caudal vertebra
dusty second caudal vertebra
dusty third caudal vertebra
dusty fourth caudal vertebra
dusty fifth caudal vertebra
dusty sixth caudal vertebra
dusty seventh caudal vertebra
dusty eighth caudal vertebra
dusty ninth caudal vertebra
dusty tenth caudal vertebra

dusty left first rib
dusty left second rib
dusty left third rib
dusty left fourth rib
dusty left fifth rib
dusty left sixth rib
dusty left seventh rib
dusty left eighth rib
dusty left ninth rib
dusty left tenth rib
dusty left eleventh rib
dusty left twelfth rib

dusty right first rib
dusty right second rib
dusty right third rib
dusty right fourth rib
dusty right fifth rib
dusty right sixth rib
dusty right seventh rib
dusty right eighth rib
dusty right ninth rib
dusty right tenth rib
dusty right eleventh rib
dusty right twelfth rib

dusty animal pelvis

dusty left scapula
dusty right scapula

dusty left clavicle
dusty right clavicle

dusty left humerus
dusty right humerus

dusty left radius
dusty right radius

dusty left ulna
dusty right ulna

dusty left femur
dusty right femur

dusty left tibia
dusty right tibia

dusty left fibula
dusty right fibula

dusty left kneecap
dusty right kneecap

dusty left first front claw
dusty left second front claw
dusty left third front claw
dusty left fourth front claw

dusty right first front claw
dusty right second front claw
dusty right third front claw
dusty right fourth front claw

dusty left thumb
dusty right thumb

dusty left first rear claw
dusty left second rear claw
dusty left third rear claw
dusty left fourth rear claw

dusty right first rear claw
dusty right second rear claw
dusty right third rear claw
dusty right fourth rear claw


I may have missed a few, but I think that's all of 'em.
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Postby allie on Wed Sep 20, 2006 7:49 am

You put the misshapen animal skeleton in your Familiar-Gro™ Terrarium.

It sits down and scratches where its ear used to be with one of its hind legs, making a terrible scraping noise.
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Postby Spcae Maggot on Wed Sep 20, 2006 7:52 am

Spookyraven library key:

Adventure in the pool rom until you get ta pool cue and some chalk, equip the cue and use some chalk until you get to play a game against the ghost the let him break, go for solids, and then go for the 8-ball.

Spooky raven gallery key:

adventure in the library til you get the read books option, read the fall of the house of spookyraven, then read the second chapter. Now just adventure in the Haunted Conservatory and the key should drop.



I'm starting to think you need all the keys to climb the stairs.
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Postby PhoenixFireRising on Wed Sep 20, 2006 10:24 am

The balls and places sound vaguely Clue-like. No clue on the familiar.
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Postby Tagliatelle on Wed Sep 20, 2006 1:08 pm

The big question I have for you is this: is it worth even setting foot in here if you are a speed ascender?
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Postby Spcae Maggot on Wed Sep 20, 2006 1:21 pm

Too early to say Tag, it seems to take 1-50 turns to open up, then a few to get the pool cue, probably 5-20ish to open the gallery and god knows what to get further.

The gallery is looking hot from a speed ascending stand point, clovering it seems to yeild a 150-300+ random(?) stat boost, there are 3(6?) stat booster adventures via an astral trip mechanic for 200 or 300 in your mus/myst/mox stat and the monsters seem to be decetly tough.
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Postby PhoenixFireRising on Wed Sep 20, 2006 3:10 pm

Are these open permanently for one after finding, or do they reset at ascension?
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Postby sirswank on Wed Sep 20, 2006 6:04 pm

seeing as the keys are quest items, i believe this is a once per ascension area.
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Postby Tagliatelle on Wed Sep 20, 2006 7:05 pm

Apparently, even the fact that the mansion exists has to be rediscovered every ascension.
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Postby Spcae Maggot on Wed Sep 20, 2006 7:10 pm

Yep, also according to Blythe on the KoL forums the more ascensions you've done the quicker it opens up. I opened it twice today with one adventure(130 ascensions) and my multi with only 3 ascensions took about 30 turns, so maybe there's some truth to it.
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Postby Tibbiara on Wed Sep 20, 2006 8:22 pm

I haven't checked this, since I've got all my multis in HC or Ronin, but the bones are tradable, correct? Making the assembly of the familiar somewhat less insane?

Also, has anyone adventured in the Gallery yet? It sounds like there's some wicked content in there, and that it's definitely in the level 8-9 range, but I haven't really had the chance to explore.
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Postby Tagliatelle on Wed Sep 20, 2006 9:08 pm

Late-breaking insane spoiler for the 3 extra zones:

<spoiler removed at discoverer's request>

Let's just say they definitely exist.
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Postby melonmuncher on Thu Sep 21, 2006 1:21 am

Spcae Maggot wrote:Yep, also according to Blythe on the KoL forums the more ascensions you've done the quicker it opens up. I opened it twice today with one adventure(130 ascensions) and my multi with only 3 ascensions took about 30 turns, so maybe there's some truth to it.

My main opened it in one while my multi who has not ascended took 67 adventures to open it...
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Postby Slashor on Thu Sep 21, 2006 1:27 am

I can see benefits to going there as it provides a good way to get elemental damage for your offhand.
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Postby cnutt on Thu Sep 21, 2006 4:19 am

I was able to open it in 2 turns, i have 85 ascensions.
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Postby Deathless on Thu Sep 21, 2006 9:32 am

Took 1 turn for me, with 23 ascensions
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Postby Slashor on Thu Sep 21, 2006 9:56 am

Took me much longer on my one ascended char that my fifty ascended char.
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Postby Octavia the Barber on Thu Sep 21, 2006 11:20 am

It took me 3 turns with 18 ascensions, and 3 in the billiards room to get an elemental off-hand. Definitely worth it for non-speed HC, I think
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Postby mech_monkey on Thu Sep 21, 2006 4:42 pm

wow, this looks fun! hmm. I guess I'll work on hc sometime then.
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Postby Spcae Maggot on Mon Sep 25, 2006 6:24 pm

Tagliatelle wrote:The big question I have for you is this: is it worth even setting foot in here if you are a speed ascender?


After spending a bit of time in the Manor, it is looking like an awesome place to level, grab some good equipment and some ok-ish food and booze.



Muscle classes get the gallery, in the gallery you can get ~unbuffed main stat in one of your stats from the violet fog like adventure, 2x~unbuffed main stat in muscle from clovers and a nice +10ML one handed sword that drops from one of the monsters. This place is looking like a better place to level than the peak for muscle classes because it lacks the crappy non combats, and if it's a clover day probably better than the castle. The only bad thing is the lack of meat, if this is an issue for you you could always manipulate the queue and bounce between here and the peak/menag 3/wherever.

Moxie classes get the ballroom, which while the hardest to unlock it's also probably the best if you can get enough +item drop for the dance cards. The way dance cards work is that 4 turns after you use one you'll get a ~2x unbuffed main stat in moxie substats, you shouldn't use more than one at a time as using another one just pushes the queue back to 4, I'm not sure if you can adventure elsewhere to whittle down the queue and come back though. The monsters here are a little tougher than peak monsters and like the gallery meat is pretty hard to come by, but also like the gallery you can manipulate the adventure queue and bounce between here and the peak to maximize gains from both stat adventures. Oh yeah, I forgot to mention this place also has a non combat stat adventure that yeilds moxie substats to the tune of about your unbuffed main stat.

Myst classes get the library, I haven't really sussed this place out yet but it isn't looking all that useful as the monsters are pretty weak(~60ML).

Another place worth checking out is the bedroom, you only need 60 in your main stat and you get to fight HiTS level monsters that drop some meat in the form of coin purses and old leather wallets(400-600 meat each) and some optional stat adventures, one for each stat.

When to unlock? Not sure, I'm doing it whenever I have some down time, want to clear the adventure/non combat quere or have some +non combat turns running that I want to burn off but it may be better to open it up earlier.
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Postby Xarous on Mon Oct 09, 2006 1:54 am

I want to get that pile of bones together in my HC run, and spending about 100 adventures there a day I have these pieces so far....can these peices be zapped so I can finish this insane thing?


dusty animal skull (2)
dusty animal cranium (2)
dusty first cervical vertebra (2)
dusty third cervical vertebra
dusty fifth cervical vertebra (4)
dusty sixth cervical vertebra (5)
dusty seventh cervical vertebra (3)
dusty first thoracic vertebra
dusty second thoracic vertebra
dusty third thoracic vertebra (4)
dusty fourth thoracic vertebra (2)
dusty fifth thoracic vertebra (5)
dusty sixth thoracic vertebra
dusty seventh thoracic vertebra (3)
dusty eighth thoracic vertebra
dusty tenth thoracic vertebra
dusty eleventh thoracic vertebra (2)
dusty twelfth thoracic vertebra
dusty first lumbar vertebra (2)
dusty second lumbar vertebra (4)
dusty third lumbar vertebra (4)
dusty fourth lumbar vertebra
dusty fifth lumbar vertebra (4)
dusty sixth lumbar vertebra (2)
dusty seventh lumbar vertebra
dusty sacral vertebrae (2)
dusty first caudal vertebra (2)
dusty second caudal vertebra (3)
dusty third caudal vertebra (2)
dusty fourth caudal vertebra
dusty fifth caudal vertebra (2)
dusty sixth caudal vertebra (3)
dusty eighth caudal vertebra (3)
dusty ninth caudal vertebra (6)
dusty tenth caudal vertebra
dusty left first rib (4)
dusty left third rib
dusty left fourth rib (4)
dusty left fifth rib
dusty left sixth rib (2)
dusty left seventh rib (2)
dusty left eighth rib
dusty left tenth rib (2)
dusty left eleventh rib (2)
dusty left twelfth rib (2)
dusty right first rib
dusty right second rib (3)
dusty right third rib (5)
dusty right fourth rib
dusty right seventh rib (4)
dusty right eighth rib (4)
dusty right ninth rib (3)
dusty right tenth rib (5)
dusty right eleventh rib (2)
dusty right twelfth rib
dusty animal pelvis
dusty left scapula
dusty right scapula
dusty right clavicle (3)
dusty left humerus (2)
dusty right humerus
dusty right radius (3)
dusty left ulna (4)
dusty right ulna (3)
dusty left femur (2)
dusty right femur (4)
dusty left tibia (4)
dusty right tibia (2)
dusty right fibula (2)
dusty left kneecap (3)
dusty right kneecap (4)
dusty left first front claw (2)
dusty left second front claw (4)
dusty left fourth front claw (5)
dusty right first front claw (2)
dusty right second front claw (3)
dusty right third front claw (5)
dusty left thumb
dusty right thumb (3)
dusty left second rear claw (3)
dusty left third rear claw (3)
dusty left fourth rear claw
dusty right first rear claw (3)
dusty right second rear claw (2)
dusty right third rear claw
dusty right fourth rear claw
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Postby melonmuncher on Tue Oct 10, 2006 9:02 pm

your still missing a few unfortunately. a full list can be found here:

http://kol.coldfront.net/thekolwiki/ind ... imal_bones


Two I see missing offhandedly-
Dusty second cervical vertebra
Dusty fourth cervical vertebra
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