KoL Club from Otori

Based on Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds by Richard Bartle

Take the KoL-themed variant, The BarKoL Test

Killers are Clubs (they hit people with them)

iv) Killers get their kicks from imposing themselves on others. This may be 'nice', ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

Killers say things like:
"Ha!"
"Coward!"
"Die!"
"Die! Die! Die!"
- Richard Bartle

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Last modified: July 24 2007 09:43:54
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