KoL Spade from Otori

Based on Hearts, Clubs, Diamonds, Spades: Players Who Suit Muds by Richard Bartle

Take the KoL-themed variant, The BarKoL Test

Explorers are Spades (they dig around for information)

ii) Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

Explorers say things like:
"Hmm..."
"You mean you don't know the shortest route from [obscure room 1] to [obscure room 2]?"
"I haven't tried that one, what's it do?"
"Why is it that if you carry the uranium you get radiation sickness, and if you put it in a bag you still get it, but if you put it in a bag and drop it then wait 20 seconds and pick it up again, you don't?"
- Richard Bartle
Spade

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Last modified: July 24 2007 09:44:39
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